World Map Loader
2.3
- Massive improvements to performance
- Added a loading screen
2.1
- Improvements to the culling system
- Added more info to the debug display
2.0
- Rewrote the entire model importing and rendering codebase - any memory leaks and instability should be fixed now
- Further improvements to the .fbx importer (this can and will break some old maps, resort to the old build in the archive to load those)
- Added an option to display some debug info about loaded data
1.9
- Added support for surface materials (set by the material name)
- Added support for multiple meshes per LOD
1.8
- Improved import code
- Cleaned up the example .ini a bit
- Added an option to ignore vertex color
- Vastly improved the memory usage of collision meshes
- Removed the old collision method