Fixed a memory leak when streaming out objects that were still loading
Added support for reflections, shadows, etc. (thanks to osdever for helping me out with this, check out https://plakmp.com )
2.1
Improvements to the culling system
Added more info to the debug display
2.0
Rewrote the entire model importing and rendering codebase - any memory leaks and instability should be fixed now
Further improvements to the .fbx importer (this can and will break some old maps, resort to the old build in the archive to load those)
Added an option to display some debug info about loaded data
1.9
Added support for surface materials (set by the material name)
Added support for multiple meshes per LOD
1.8
Improved import code
Cleaned up the example .ini a bit
Added an option to ignore vertex color
Vastly improved the memory usage of collision meshes
Removed the old collision method
Added an option to lessen memory usage (MW only)
1.7
Added an option for per-mesh culling
Improvements to memory usage
1.65
Improvements to model loading
Added an option to change backface culling
1.6
Fixed collisions bugging out after a car reset
Added an option to keep culled models in memory
1.5
Added LOD support - far away models can now show a separate low-quality model if specified, this improves both RAM usage and FPS
Fixed surface materials randomly changing
1.4
Major improvements to VRAM usage
Added culling support - you can specify a draw distance for map models or have them culled if you aren't looking at them, this can boost FPS by as much as 10x
1.3
Major improvements to performance - the Liberty City map can now run at up to 6x higher FPS
Improvements to collision handling and map drawing
Modified the config a bit, you can now specify any map .ini to be loaded by changing MapPath in NFSMWMapLoader_Config.ini
1.2
Fixed skidmarks and car shadows not appearing
Custom maps are now affected by motion blur
Removed the original map model
Improvements to wall collision
Added an option to visualize collision meshes
Improved compatibility with larger maps
Fixed some issues with the camera
Fixed the map not showing up with certain graphics settings