2.3

  • Massive improvements to performance
  • Added a loading screen

2.1

  • Improvements to the culling system
  • Added more info to the debug display

2.0

  • Rewrote the entire model importing and rendering codebase - any memory leaks and instability should be fixed now
  • Further improvements to the .fbx importer (this can and will break some old maps, resort to the old build in the archive to load those)
  • Added an option to display some debug info about loaded data

1.9

  • Added support for surface materials (set by the material name)
  • Added support for multiple meshes per LOD

1.8

  • Improved import code
  • Cleaned up the example .ini a bit
  • Added an option to ignore vertex color
  • Vastly improved the memory usage of collision meshes
  • Removed the old collision method

1.7

  • Added an option for per-mesh culling
  • Improvements to memory usage

1.65

  • Improvements to model loading
  • Added an option to change backface culling

1.6

  • Fixed collisions bugging out after a car reset
  • Added an option to keep culled models in memory

1.5

  • Added LOD support - far away models can now show a separate low-quality model if specified, this improves both RAM usage and FPS
  • Fixed surface materials randomly changing

1.1

  • Major improvements to VRAM usage
  • Added culling support - you can specify a draw distance for map models or have them culled if you aren't looking at them, this can boost FPS by as much as 10x