Rewrote the entire model importing and rendering codebase - any memory leaks and instability should be fixed now
Further improvements to the .fbx importer (this can and will break some old maps, resort to the old build in the archive to load those)
Added an option to display some debug info about loaded data
1.9
Added support for surface materials (set by the material name)
Added support for multiple meshes per LOD
1.8
Improved import code
Cleaned up the example .ini a bit
Added an option to ignore vertex color
Vastly improved the memory usage of collision meshes
Removed the old collision method
1.7
Added an option for per-mesh culling
Improvements to memory usage
1.65
Improvements to model loading
Added an option to change backface culling
1.6
Fixed collisions bugging out after a car reset
Added an option to keep culled models in memory
1.5
Added LOD support - far away models can now show a separate low-quality model if specified, this improves both RAM usage and FPS
Fixed surface materials randomly changing
1.1
Major improvements to VRAM usage
Added culling support - you can specify a draw distance for map models or have them culled if you aren't looking at them, this can boost FPS by as much as 10x