IV Tweaker - Modloader & Limit Adjuster for GTA IV
2.43
- Fixed a memory leak with streamed files when switching episodes
- Added support for addon .fxt files
- Added a launcher that automatically downgrades the game and installs any dependencies if required
2.42
- Added support for loose .sco files
2.41
- Improvements to loose resource loading
2.4
- Added support for loose resource files without requiring an .img (.wft, .wdr, .wtd, etc)
- The episode filter files are now available for extra episodes (ep3only, ep4only, ep5only, etc.)
2.35
- Added a way to restrict a mod folder to a specific episode without modifying the .ini
2.3
- Added support for the following files to the modloader:
- .gxt files
- frontend_pc.dat
- fonts_j.dat
- fonts_r.dat
- fonts_r.wtd
- fonts_j.wtd
- fonts_streamed_1.wtd
- fonts_r_streamed_1.wtd
2.25
- Fixed the crash when a carcols car4 entry is invalid
2.2
- Fixed some instability with the WeaponInfo limit
2.1
2.0
- The vehicle limit now increases the vehOff.csv limit
- Added handling limits
1.9
- Fixed priority for shader files
- Refactored the limit adjuster
- Improved stability for higher ped counts
- Added the following limits to the limit adjuster:
- Buildings
- AnimatedBuildings
- Objects
- DummyObjects
- Vehicles
- VehicleStruct
- phInstGta
- fragInstGta
- QuadTreeNode
- CBaseModelInfo
- CInstanceModelInfo
- CTimeModelInfo
- CWeaponModelInfo
- CVehicleModelInfo
- CPedModelInfo
- CMloModelInfo
- .wad count
- .wbd count
- .wbn count
- .wdd count
- .wpl count
- .wtd count
1.8
- Added support for shaders
1.7
- Added support for stream.ini and procedural.dat
- Fixed some potential crashes
1.6
- .ide files are now loaded late by default, this fixes save corruption (change extension to .ide_priority to force the old behavior)
- Added support for buttons_360.wtd
1.5
- Added per-episode filters to the .ini
1.4
- Fixed override files being loaded in reverse priority order
- Added MaxPeds to Limit Adjuster (default 120)
- Added support for scenarios.dat
- Log now shows the path of each mod file
1.3
- Made the ped and vehicle budgets adjustable in the LimitAdjuster section
1.2
- Added full logging in case of any issues
- Added support for audio rpfs and configs
- Added support for game.rpf
1.1
- Added support for Ambient.dat
- Added an .ini toggle to use the mod folders as actual mount points, which increases compatibility and allows the usage of spaces
- Added MaxMountPaths limit to Limit Adjuster (increase this if the game crashes after adding hundreds of mod folders)
- Added support for stipple.wtd